Here’s a short video demonstrating creation of a model in Gravity Sketch then exporting that to AltspaceVR.
There are a couple of ways that I’ve discovered:
- Be sure to place the model at the world origin within Gravity Sketch. This should import with the pivot point set properly.
- In Unity, if the model offset is not in the place you want, parent the model to an Empty object. Set the empty to 0,0,0. Then adjust the model to place it relative to the Empty’s origin. Then create a prefab of the Empty/model combo.